Constructs

Constructs are concepts that have been developed or adopted for use in a particular theory/model. Constructs are the main concepts of a given theory/model. The set of these interrelated constructs constitute the theory/model. Please select one construct below to view its details. (MORE INFO)

A Priori Attitudes
Accessibility
Accuracy
Actual Frequency of Use
Actual System Use
Actual Usage
Adaptive Use Intention
Adoption Decision
Affect
Agreeableness
Anxiety
Applications for Fun
Applications for Personal Use
Asset Specificity
Assistance
Attitude
Attitude toward Getting Information
Attitude toward using technology
Attitude Towards the Behavior
Attitude Towards Use
Authorization
Availability
Avoidance of Personal Interaction
Awareness
Awareness of Local Contexts
Behavior
Behavioral Expectation
Behavioral Intention
Behavioral Intention for Continued Use
Behavioral Intention to Use
Cognitive Absorption
Cognitive Absorption (Control)
Cognitive Absorption (Curiosity)
Cognitive Absorption (Focused Immersion)
Cognitive Absorption (Heightened Enjoyment)
Cognitive Absorption (Temporal Dissociation)
Cognitive Trust in Competence
Cognitive Trust in Integrity
Cognizance of Alternative Technologies
Collaboration Quality
Collaborative Norms
Comfort with Change
Comfort with Changes
Communication Effectiveness
Communication Quality
Compatibility
Compatibility with Existing Practices
Compatibility with Preferred Work Style
Compatibility with Prior Experience
Compatibility with Values
Competitive Intensity
Competitive Pressure
Completeness
Complexity
Computer Anxiety
Computer Playfulness
Computer Self-efficacy
Concurrency
Confirmation
Conscientiousness
Consistency
Consistency with User Knowledge
Consumer Willingness
Content Quality
Continuance Behavior
Continuance Intention
Controllability
Controllability over Getting Information
Convenience
Cost
Costs
Currency
Customization
Declining Cost
Disconfirmation
Disposition to Trust
Documentation
Download Delay
Ease of Use
E-business Know-How
E-Business Usage
E-business Value (Impact on Commerce)
E-business Value (Impact on Coordination)
E-business Value (Impact on Internal Efficiency)
Efficacy
Effort Expectancy
Emotional Trust
Encouragement by Others
Engagement with the Technology
Environment Context (Competition Intensity)
Environment Context (Competitive Pressure)
Environment Context (Regulatory Environment)
Environmental Uncertainty
Environmental Uncertainty (Dynamism)
Environmental Uncertainty (Heterogeneity)
Environmental Uncertainty (Hostility)
Experience
External Computing Support
External Influence
External Pressure
External Task Environment
External Training
External Variables
Extraversion
Facilitating Conditions
Facilitating Conditions (Resources)
Facilitating Conditions (Technology)
Familiarity
Familiarity with Communication Partners
Family, Relatives, Friends, and Peer Influence
Fear of Technological Advances
Flexibility
Format
Frequency Imitation
Friends and Family Influences
Future Obligation
Getting Information
Getting Information Habit
Getting Information Skills
Governmental Influence
Group Valence
Group’s Perceptions About the Complexity of the Technology
Group’s Perceptions About the Task-Technology Fit
Group’s Strength of Adoption of the Technology
Groupware Use
Habit
Hardware Quality
Hedonic Motivation
Hedonic Outcomes
Image
Immediacy
Impact of Operational IS Use
Impact of Strategic IS Use
Impact of Tactical IS Use
Impact on Downstream Sales
Impact on Internal Operations
Impact on Marketing and Sales
Impact on Procurement
Impact on Upstream Coordination
Individual Adaptation Behaviors
Individual Characteristics
Individual Impact
Individual Performance Impact (Performance Impact of Computer Systems)
Individual performance improvement after groupware adoption
Individualism/Collectivism
Information Credibility
Information Quality
Information Satisfaction
Integration
Intention to Continue
Intention to Continue Using
Intention to Participate
Intention to Reuse
Intention to Use (Use)
Intention to Use Future Features
Intentions
Intentions to Adopt
Intentions to Get Information
Internal Computing Support
Internal Self-efficacy
Internal Training
Internet Penetration
Internet Self-efficacy
Internet Skills
Interpersonal Influence
Intra-group Conflict
IT Infrastructure
Job Relevance
Job Satisfaction
Knowledge of Search Domain
Knowledge-Intensity
Learning Goal Orientation
Management Profile
Management Support
Managerial Obstacles
Masculinity/Femininity
M-Business Impact on Firm Performance
M-Business Usage
Media Fit (Information Exchange)
Media Fit (Solve Problems)
Mobile Environment
Mobility
Monetary Resources
Net Benefits
Network Externality
Network Externality (Use of Complementary Products)
Neuroticism
Normative Beliefs
Normative Influences
Objective Usability
Observability
Openness to experience
Organization
Organization Context (Financial Resources)
Organization Context (Firm Size)
Organization Context (Global Scope)
Organization Size
Organizational Impact
Organizational Support
Others' Use
Outcome Expectations (Performance)
Outcome Expectations (Personal)
Outcome Imitation
Output Quality
Partner Pressure
Partner Readiness
Past Experience – Getting Information
Past Experience – Purchasing
Peer Influence
Perceived Behavioral Control
Perceived Behavioral Control over Getting Information
Perceived Behavioral Control over Purchasing
Perceived Benefits
Perceived Complexity
Perceived Credibility
Perceived Critical Mass
Perceived Diagnosticity
Perceived Ease of Getting Information
Perceived Ease of Purchasing
Perceived Ease of Use
Perceived Effectiveness
Perceived Efficiency
Perceived Enjoyment
Perceived Financial Resources
Perceived Frequency of Use
Perceived Individual Benefits
Perceived Information Protection
Perceived Innovativeness
Perceived Long-term Usefulness
Perceived Near-term Usefulness
Perceived Network Externalities
Perceived Organizational Benefits
Perceived Output Quality
Perceived Performance
Perceived Personalization
Perceived Playfulness
Perceived Purchasing Usefulness
Perceived Resources
Perceived Service Cost
Perceived Technology Control
Perceived Usefulness
Perceived Usefulness (Adoption)
Perceived Usefulness (Post-adoption)
Perceived Usefulness (Productivity)
Perceived Usefulness (Resource Advantage)
Perceived Usefulness of Getting Information
Perceived Value
Perceived Voluntariness of Use
Perceptions of External Control
Perceptions of Internal Control
Performance Expectancy
Performance Impacts
Personal Innovativeness
Personal Innovativeness In Information Technology
Personal Network Exposure
Plan Quality
Power Distance
Predicted Usage
Price Value
Prior Computer Experience
Prior experience
Prior Use
Privacy
Process Quality
Process Standardization
Product Involvement
Product Value
Psychological Ownership of Information Technology
Purchasing
Purchasing Attitude
Purchasing Controllability
Purchasing Habit
Purchasing Intentions
Purchasing Self-Efficacy
Purchasing Skills
Purchasing Subjective Norm
Relative Advantage
Relevance
Reliability
Replacement Versus Disenchantment Discontinuance
Result Demonstrability
Risk Awareness
Satisfaction
Satisfaction (Process Satisfaction)
Satisfaction (Solution Satisfaction)
Satisfaction with IS (Accessibility)
Satisfaction with IS (Compatibility)
Satisfaction with IS (Confusion)
Satisfaction with IS (Ease of Use of Hardware and Software)
Satisfaction with IS (Flexibility)
Satisfaction with IS (Locatability)
Satisfaction with IS (System Reliability)
Satisfaction with IS support (Assistance)
Satisfaction with IS support (Authorization)
Satisfaction with IS support (Training)
Screen Design
Screen Layout
Secondary Sources' Influences
Security Concern
Seeker Knowledge Growth
Self-Efficacy
Self-Efficacy over Getting Information
Sensitivity to Cost Factors
Service Quality
Social Influence
Social Network
Social Norm
Social Presence
Social Pressure
Sources of Influence (External Versus Interpersonal)
Status Gains
Strategic Importance of IT
Subjective Norm
Subjective Norm on Getting Information
Superior Influence
Support
System Functionality
System Interactivity
System Quality
System Quality (Accuracy)
System Quality (Content)
System Quality (Currency)
System Quality (Format)
System Quality (Functionality)
System Quality (Meaning)
System Quality (Right data)
System Quality (Right Level of Detail)
System Quality (Timeliness)
System Reliability
System Response
System Satisfaction
System Use
Task Characteristics
Task Characteristics (Interdependence)
Task Characteristics (Knowledge Tacitness)
Task Characteristics (Nonroutineness)
Task Characteristics (Task Equivocality)
Task Characteristics (Task Interdependence)
Task Characteristics (Variety)
Task Importance
Task-Technology Adaptation Behaviors
Task-Technology Fit
Task-Technology Fit (Authorization)
Task-Technology Fit (Compatibility)
Task-Technology Fit (Ease of Use /Training /Training)
Task-Technology Fit (Ease of Use /Training/Ease of Use of Hardware & Software)
Task-Technology Fit (Locatability)
Task-Technology Fit (Locatability/Meaning)
Task-Technology Fit (Production Timeliness/Timeliness
Task-Technology Fit (Quality/Currency)
Task-Technology Fit (Quality/Right Data)
Task-Technology Fit (Quality/Right Level of Detail)
Task-Technology Fit (Relationship with Users/Consulting)
Task-Technology Fit (Relationship with Users/IS Interest and Dedication)
Task-Technology Fit (Relationship with Users/IS Performance)
Task-Technology Fit (Relationship with Users/IS Understanding of Business)
Task-Technology Fit (Relationship with Users/Responsiveness)
Task-Technology Fit (Systems Reliability)
Technological Novelty Seeking
Technology
Technology Characteristics
Technology Characteristics (Compatibility)
Technology Characteristics (Output Quality/Completeness)
Technology Characteristics (Output Quality/Relevancy)
Technology Competence
Technology Context (Technology Readiness)
Technology Experience
Technology Integration
Technology Interaction Behaviors
Technology Readiness
Terminology
The Intention to Adopt as a Decision Aid
The Intention to Adopt as a Delegated Agent
Time Resources
Timeliness
Top Management Belief
Training
Trait Imitation
Trialability
Trust
Trust – Getting Information
Trust – Purchasing
Trust in Government
Trust in Government Web Site
Trust in Technology
Trust of State Government
Trust of the Internet
Turnover Intention
Uncertainty
Uncertainty Avoidance
Usage
Usage Behavior
Usage Intensity
Usage Intentions
Usage Scope
Use
Use Behavior
Usefulness
User Involvement
User Participation (Communication)
User Participation (Hands-on)
User Participation (Responsibility)
User Satisfaction
User Satisfaction (Accuracy)
User Satisfaction (Currency)
User Satisfaction (Meaning)
User Satisfaction (Presentation)
User Satisfaction (The Right Data)
User Satisfaction (The Right Level of Detail)
User Trust
Utilitarian Outcomes
Utility for Children
Utilization
Visibility
Voluntariness
Web Vendor Reputation
Website Navigability